After being a judgemental cunt last night about the update, it finally come to me why things seem weird:Totally agree with this!
- Everyone's been playing Private Servers with overpowered 3rds for ages, since there isn't many servers, if any that has perfect PVP or PVE because if you nerf one skill another becomes more overpowered.
- It's hit me that, Uppa isn't trying to destroy 3rds, he's trying to make them reasonable for the level types against over level types. He's making it so, it starts to matter what items you're wearing as well as what level you are.
After playing around with the 3rds of an IG - It's actually become more of a challenge, which actually brings some more fun back into the game (I'm not sure about other classes right now) but I want to get a total feel for the IG, and bring back feedback about it. The IG seems to have reasonable cool down times for the 3rds, which is better than before where you could do x3 Arrow Explosion, by the time you've done x1 Virrulent Arrow.
My only concern is this: Why does Arrow Explosion stun the mobs for a few seconds? It's a nice idea ofcourse, but it could also be considered 'Overpowered' by some players.
Arrow Explosion is stunning for grade/2 seconds. G1 => 0,5 seconds on lvl 80, g6 => 3 seconds on lvl 155.. I might reduce this to grade/3 seconds.
It is also applying the Blind skill of IC to the enemy. The explosion (effect will be here soon) is blinding the enemy for same amount of time as stun. Its meant to be an escape skill for IG, since GoB can use EE to run faster, IG can now blind + stun the target to get away (teleport, run etc.).
Thought its a cool idea and something totally new.